Prelude
In 2013, Google produced a video showcasing a crazy notion that sparked a fire in the tech industry. It showed a guy wandering in Manhattan in the first person, contacting pals, following map directions, and making a video conversation.
Google Glass is a gadget featuring a tiny monitor in one eye and a camera. It enables the user to interact with texts, and movies directly in front of their eyes. You could potentially go about your daily routine, issuing voice commands to the internet-connected headgear and eliminating bright, distracting screens.
Current status of Mixed reality and augmented reality
This notion is known by many names. Mixed reality and augmented reality are the general terms. Mark Zuckerberg renamed his company Meta, because of Metaverse. Apple just invented the term “spatial computing” for its $3,500 Vision Pro headset, which became available on February 2.
The Apple Vision Pro is expected to generate significant interest in mixed reality, regardless of its eventual success or failure, as was eventually the case with Google Glass. The way that attention impacts technological advancement may determine how we utilize computers in the future. According to reports, Apple sold up to 200,000 Vision Pro devices during the presale, indicating that at least a few individuals are willing to spend a lot of money to see what Apple believes we should do in the future. Will we all roam around town wearing headsets and making video calls while we watch the sunset? Or will a tiny handful of us wind up playing video games fully — and most likely lonely — virtual world?
Apple Vision Pro headset
Apple’s mixed reality headset, which has 12 cameras, a LiDAR sensor, six microphones, and a TrueDepth camera, is positioned as a futuristic TV for living rooms. It is capable of completely immersing virtual reality and combining virtual components with real-world visuals, akin to Google Glass.
Apple Vision Pro is a revolutionary smart headset that turns the world into a massive screen by combining two 4K micro-OLED panels with 23 million pixels to replicate the real environment around the wearer. The headset’s feature is real-time passthrough video, which allows the user to see the outside world while wearing the goggles. This enables individuals to engage with people and live the Google Glass vision of going along with a face computer. However, the hazards of experiencing the world entirely through a screen remain unclear.
Apple’s vision’s inevitable flaws
Apple Vision Pro’s introduction might have a big impact on the future of computing. Smartphones have transformed computing by making it more portable and accessible. If a new gadget, such as a headset or glasses, emerges as the leading computing technology, it will alter how we see and interact with the physical environment. The issue remains: how will this happen? The smartphone is already altering the way we perceive and communicate with the actual world. The flaws are mentioned below:
1. Psychological effects of dealing with living life
Stanford researchers studied the Apple Vision Pro and other passthrough video headsets, such as the Meta Quest 3, to better understand the psychological effects of living in passthrough video. The headsets produced distortion and lacked the high resolution that our brains can perceive, making items appear huge and difficult to view. The headsets additionally made it impossible for wearers to move gently and slowly when walking, making them look disoriented and overwhelmed. The researchers discovered that the human brain can adjust to changes in vision and compensate for distortion, but when they removed the headsets, they miscalculated distances and suffered symptoms of simulator sickness.
2. Social isolation
Researchers discovered that using passthrough-capable headphones in public might result in social isolation and “social absence.” Researchers discovered that using goggles to navigate the environment made them feel self-conscious and humiliated, leaving them feeling less authentic in the actual world. Jeremy Bailenson, the founding director of Stanford’s VHIL, created a methodology called DICE to identify the most appropriate use cases for VR and mixed reality technologies. Examples include educating firemen, healing stroke sufferers, and studying art history.
Mixed Reality Gaming using the Apple Vision Pro Headset
The Apple Vision Pro has a combination of native games that can be handled with your hands and iPad apps that are compatible with a controller.
- Jetpack Joyride is an easy-to-play game in which you fly a character by pressing your fingertips together.
- Synthriders is a more ambitious game in which you use your hands to interact with colorful flying balls and light beams, avoid and duck obstacles, and experience mixed reality.
- Golf is a simple mini-golf game in which you may position the virtual course wherever in the room and strike the ball with your fingertips.
Though largely 2D on a large screen, iPad games that are connected to a controller on the Vision Pro provide dynamic action and graphics.
Apple’s Vision Pro supports Mac games like Resident Evil Village, but more native games including combat and first-person shooters, like Meta Quest 3’s Broken Edge, are required to enhance gaming capabilities.
New updates so far
Apple Vision Pro visionOS 1.1 beta includes improvements in appearance and the option to reset the device. JerryRigEverything’s durability test revealed that the front panel is quite scratch-prone, therefore utilizing the cover and carrying case. According to YouTube, a dedicated Vision Pro app is being developed. The gadget also has a TikTok app.
Conclusion
The Apple Vision Pro, priced at $3,500, is regarded as Apple’s most inventive device since the iPhone. It has microOLED screens, a realistic video pass-through, and a user-friendly interface. It provides an unparalleled 3D visual experience and immersive video. However, its high price may restrict its early popularity.